Rules
- Into the Future!
-
An addendum to Chapter 3 of GURPS Time Travel, examining the
gaming possibilities of travelling to the future.
- Structural and Non-Structural (Dis)Advantages
-
A classification of traits based on how they are gained and lost.
- Pricing Social Traits
-
How to handle (dis)advantages that are worth different amounts in different situations.
- Time and Money
-
Alternate wealth rules.
Conversions
- GURPS Sector General
-
An ongoing project to write up James White's Sector General universe
for GURPS.
- GURPS Well World
-
New! A (less-ambitious) project to allow use of Jack L. Chalker's Well
World races in GURPS 4e.
- Terradyne Phoenix
-
Using the Phoenix Project from GURPS Psionics to spice up the GURPS Terradyne setting.
Races
- Can you give me a Hand?
-
Remember Thing from the Addams Family? One character from my IOU game is
Thing's niece, a computer wiz. Here's the racial template, based on the old
series and the first movie.
- Sector General races
-
Many more races for your delectation and delight.
GURPS Traveller
I have some material for GT buried in my
Traveller pages.
Books
My GURPS collection!
All the books I own (and the ones I'm looking to buy).