Cymbeline World Details

Cymbeline/Arcturus/Solomani Rim

Cymbeline     2527 A9F4840-E                       212 Im M1V M8D M1D


  Primary M1V
   0  (0.17 au) Cymbeline   A9F4840-E
   1  (0.4  au)             SGG   55,000 mi, 0.014, 4 satellites
   3  (1.0  au) Dim         M8D
  Far (9240 au) Dimmer      M1D
                1  (0.4 au) Belt  1km, n-20 m-68 c-12, 0.1 au
                2  (0.7 au) LGG   147,000 mi, 0.014, 6 satellites


Diameter: 9350 mi / 14960 km; Molten Core; Density: 1.09; Mass: 1.740; Gravity: 1.27G; Primary Mass: 0.457; Orbit: 0 (0.17 au); Orbital Period: 37.871d (37d 20h 54m); Rotation Period: 7.285h (7h 17m); Axial Tilt: 28.7 deg; Orbital Eccentricity: 0.0086; Seismic Stress: 3.


Standard oxy-nitrogen mix; Pressure: 0.3 atm; Stellar Luminosity: 0.42; Orbit Factor: 965.728; Energy Absorption: 0.680; Greenhouse Effect: 1.00; Base Temperature: 259.1K (-13.9C); Ecc. Modifier: negligible; Latitude Temp Effects: 8C/row; Axial Tilt Effects: +10.8C/-18C (row 7+); Day: +2C, Night: -29C; Simple Native Life; No Terraforming.


40% water (10% liquid, 30% ice); 9 Major Tectonic Plates; No Terraforming; Oceans: 1 major, 3 minor, 8 small seas, 7 scattered lakes; 11 Major Volcanoes; Natural Resources: Ores, compounds; Processed Resources: Agroproducts, non-metals; Manufactured Goods: Parts, Durables, Consumables; Information: Artforms, Software; No Weather Control.


Total Population: 21.9 million; Primary Cities:

  1. Findor (6.31m, A port),
  2. Wildine (2.86m, C port),
  3. Cranches (1.98m, F port),
  4. Logos (1.01m, F port);

Secondary Cities: 12 with population >100k; Tertiary Cities: 39 smaller; Social Outlook: Conservative / Advancing, Unaggressive / Peaceable, Harmonious / Friendly.


Representative Democracy, 2-way division; Executive & Legislative: Ruler (Principal); Judicial: Ruler (Chief Justice for each city).


Territorial; 0-10133




Society on Cymbeline is shaped by the canyons. Hours of daylight are short, even in the east-west canyons. Temperatures in the canyons outside the equatorial cities are not too uncomfortable (around 10C during the day near Findor, -20C at night; slightly cooler for Cranches and Logos). Of the primary cities, only Wildine lies outside this habitable band, with night-time temperatures reaching as low as -100C. All cities have controlled environments, warmer than the surrounding canyons and with denser air. Each district is equipped with limited mobility, and in case of volcanic disaster or extreme earthquake can lift itself out of the rock wall and move along the canyon floor. Advanced seismic survey and prediction has meant that this has not had to happen for more than a century, and less mobile structures have recently been built, such as the monorails. All but the most severe earthquakes can be weathered without moving, but the Seismic Watch is still run 24 hours a day - more as a tradition than a serious safety measure.

About the most troublesome event to occur with any frequency is the phenomenon of "soil storms". Despite the extremely thin atmosphere outside the canyons, clouds of volcanic ash, dust from weathered rock, and ice, water or snow are often blown into the canyons. This is usually only dangerous for those outside the cities (where it can clog vehicle or suit joints and reduce visibility to zero), but often requires massive cleanup efforts.

Citizens have adapted to the short day-night cycle by abandoning a regular pattern, and napping when appropriate. This can be upsetting for visitors, whose circadian cycles cannot readily adjust - standard Imperial time is prominently displayed in most public areas for their benefit. Another odd feature for a high-tech world is the emphasis on untreated rocks in ornamentation. People wear small lumps of rock as jewellery, have it imbedded into their skin (the forehead being a popular location), and decorate buildings and parks with larger pieces.


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Last updated: 25 July 2007